In a world of characters with tremendous power and potential, it’s only a matter of time before the biggest and best of them get drawn together and are forced to do battle with one another to decide the best. This sort of event only happens once in a life time.
Unless you are the biggest and baddest characters from the Nintendo family, then this will be a moment of déjà vu.
Sony Playstation All-Stars Battle Royale is exactly what you’d expect from the name, a knockout, grudge match between some of the highly respected character’s from Sony’s biggest titles. Ranging from Kratos of God of War fame, Nathan Drake from Uncharted to Sackboy and even Parapa The Rappa, this line-up is chocked full of powerful and interesting characters.
“This seems almost too familiar a formula” you say? You would be right in assuming such, as this idea has been present before in many fighting games, but this exact formula was coined by Nintendo’s Super Smash Bros., which originated on the Nintendo 64, by grouping their main series contenders against one another in the quest to outclass each other, Super Smash Bros Started it all.
So is this game very close in relation to SSB?
Yes and No. The fighting style, the way the character roster was chosen, the stylized super attacks, character world styled stages to fight in, those all mirror SSB, yet if you look closely, there are some things that set All- Stars apart.
Three tiered super attack, for instance, not only do you have the opportunity to crush your opponent with some flashy powered attack, you are given three levels of them. You gain this by wailing on your opponents until your AP (Attack Power) builds up. You can’t kill you enemies by simply attacking them nor ring outs, the Super Moves are the only true death, so building them up is the best and only way to strike and gain points to finish the match.
Some characters have pretty obvious skill sets, so their Supers are normally spot on with where their character resides from. Kratos, for example, his supers include him using the Blade used by him (and Zeus) in God Of War 2, to quickly dispatch an enemy, while his 3rd super turns him into a God/Titan sized version and instant kill anything on the field you can hit.
The biggest difference that All-Stars holds of Smash Bros? Online play. Yes online play, both a general play against 3 others, 2v2, and even a tournament rank system you can compete in. I’ve always believed that the vital essence to a fighter is who you can play with once the arcade story is over and done with, bringing the fighting online with many people across the globe just makes the experience so much more enjoyable. The Nintendo consoles Smash Bros has been on has had only one chance to pull of online play with the Wii, however the way the internet is done it becomes limited to “friends only” play.
It’s a small difference between the two Titan games, but it’s enough of a difference to change the way you can play.
If you ever needed a reason to see Playstation regulars Jak and Daxter fight Ratchet and Clank, then you have it now, as some of the best (and strangest) characters fill this roster, a set of 20 very different characters right from first turning on the game, with two more characters announced as DLC.
All-Stars has a chance to take the thunder and lightning Smash Bros did and launch it further and higher than has been done before. That is if they keep up the online play, give some additional modes, and keep up the DLC Characters. With that in mind, I say All-Stars has a lot of potential, the exact same potential Nintendo had with Smash Bros. We’ll just have to wait and see what comes next.
One of my bigger complaints? Where on earth are Spyro and Crash Bandicoot? Aren’t they one of the bigger series that helped Sony rise to the level of fame they achieved before the Playstation 2 hit gamer’s shelves.
Personal Score: 9
Technical : 8.5