It takes a lot to knock someone off the wagon, and in this case I feel this is indeed something big enough to do so on the particular wagon I find myself upon.
To clarify, I have been perched upon this wagon that games had to be full of a complex story, amazing graphics, and game mechanics that are complex and takes skill to master. When I watched the trailer and saw the E3 gameplay of this game, I was rather surprised at just how wrong I could possibly be.
Wonderful 101 takes place in a world that has seemingly been threatened by an alien invasion that seems to be larger than life. Think War of the Worlds creatures meets Pikmin esque styling. In this metropolis, the threat can only be quelled by a group of Super Heroes, with some better than average super powers. Now not much is known on the game other than the basic style and play of the game, so no real story is present, other than the invasion, and we are left to speculate why things are occurring to this side of the Planet.
Here is what I know though:
101 was previously known as Project P-100, and was really shady about what the game was truly about.
In this world of random Heroes, individually they are weak, but together they can do wonderful things. From grouping together and becoming a giant fist or a powerful samurai sword, enabling the Heroes to better battle the giant invaders. Now the Heroes are not impervious to the enemies attacks, again these aliens are enormous in size, so when hit, the banded Heroes can be knocked out of the formation and into the streets of the cities. You must recollect your fellow Heroes, and are able to deputize local civilians to increase your attack force, allowing for a stronger, more effect attack.
The types of transformations revealed so far are thus: Volcanic Fist, Blue Blade, and Green Gun. Each have their own special abilities which allow for special moves during fights against the opponent and what looks to be on the terrain.
The game will focus the main play on the screen, yet when using special moves or transformations, the Wii U pad will be used by simply drawing the design needed for said transformation.
In the end, the main thing is thus: It looks slightly childish, which when it comes to Nintendo you expect that, it has zany antics, and looks like a cross between Pikmin and Viewtiful Joe. I have high hopes for it regardless of the lack of what I look for in a game existing, I have always had a soft spot for games like this growing up but never enough to invest in a console but if my feeling about Wonderful 101 is any indication, I may just find a new way to invest in gaming.
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