You ever wonder how life would turn out if you could enact revenge upon someone you so despised? Your brutal destruction of their property, you poisoning their coffee, watching the life fade from their eyes? Now this is the reality, we can’t just simply go out and dispose of people who have wronged us, to some people’s dismay, but in the latest game from Bethesda and Arkane Studios, Dishonored we can do just that. Just as the recent trailers say, Revenge Solves Everything!
In the world of Dishonored, you are set in the town of Dunwall, where steampunk meets industry and where you serve as the bodyguard to the Empress. Things couldn’t go wrong could they? Well they can and do as you are framed for the Empresses murder and are now an assassin, who’s soul calling card is a strangely metallic mask that embodies the darkness and otherworldly technology that hides within the darkness around the world. Given the power to take revenge in spectacular and amazing ways to discover who framed you for the murder of your once trusted employer.
The world of Dunwall will look familiar to you, as the art director on Dishonored just happens to be Viktor Antonov, who was the art director on everyone’s favorite Valve Game, Half Life 2. As seen in the trailers, the machines you fight look and act like those of the Combine forces in Half-Life 2 did. There are elements of steampunk and gritty underground of a world shrouded in secrecy, which looks like can end up working in your favor as well as can be a hindrance. It seems to hold some shout out to both a elegance of a kingdom and a bordering town of poverty and upper class are divided between landscapes. Of course that description could mean a multitude of ideas but with the technology and the pure power of your character it brings out what looks to be very impressive and inspiring landscapes. From dilapidated buildings to the elegance of a ‘palace’, Dishonored does it’s best to try to impressive with the environment. While the character models sometimes leave something to be desired, as when must up close and personal kills I had witness made those marked for death look rather disproportional and rather blocky and unappealing. Granted that could just be something they touch up in the final version, or so I hope, I like my immersive gameplay marked with lifelike characters. I’d rather not believe the reason Arkane decided they put the main character in a mask was because they couldn’t stand his face. Now cutscenes have looked amazing when it comes to character models, showing the main characters face looking quite amazing, yet the gameplay feels a bit under rated in comparison.
Given glimpses of both the attack and stealth gameplay, I have to say I’m interested in the concept they are throwing our way. From guttural stabs to the jugular or slicing the enemies throat with what could only be described as a steampunk knife of holy badassity, or using special powers such as blink, localized time freezing, and possessing animals such as fish and rats to enter buildings and passageways that people never could get into, you are given the run of a very powerful set of tools to destroy those who ruined you. I am personally excited about this type of game as it gives me the option to sneak, destroy, and control my environment in almost every way possible. The options truly feel limitless.
Tie these in with what feels to be an interesting story full of intrigue and danger, and I get the feeling the Dishonored is going to be one of the games on everybody’s game of the year list in 2013 in recap of this years releases. I have high hopes for this game and know that with it already reserved, I will have my review out once my first round of playing is completed.
For now, enjoy this round of trailers: